

That honor goes to the alien enemy race, the Prometheans. Everyone at 343 is deeply involved in the universe and ideas are bountiful.īut Garza says that the intense detail that went into Master Chief was not the most difficult part of the project. The animators and modelers have cooked up something, and that requires changes. The writers have a new idea, but it requires some changes. Work-flow is interspersed with input from other departments. "The question I kept asking was, 'What could I add to it that adds more of a story to the Chief?' The little part of it at the back of his head where the Cortana chip goes, how am I going to do that?' It is about designing the character, but it's also about storytelling." When I started redesigning the Chief's helmet, if I began on the front I'd be worrying about how the back might look. "When I'm at home or when I'm driving, I'm thinking about it. Garza has spent four years working on this project, and so he's pored over every inch of the Chief's design and spent hour upon hour figuring out the new look. The team whittled away at rejected options and then focused on the favorites, adding and taking away minute details. Multiple sketches are submitted of every body-part from multiple angles, in conjunction with surrounding parts and as a section of the whole. Things like 'tank', 'heavy,' 'tough.' When you think 'tank,' there are certain colors, certain types of materials, reflectivity." "We had a couple of buzzwords when we were designing the Master Chief. Game artist Gabriel Garza, aka "Robogabo," told us about the challenges of taking a major video game franchise and bringing it up to date. The end result is a Master Chief who looks pretty fabulous, somehow tighter, meaner and more imposing at the same time. The character's complete physicality needed to be stressed in the new design, along with the effects of years in cryogenic limbo. "A Spartan tossing his chest plate should feel like an anvil dropping," he said. And we’ll have some surprises in store for new and loyal players of the series."Įxpect more to be announced and shown off at E3 next month.When 343 Industries unveiled the new-look Master Chief this year, art director Kenneth Scott talked about how the character's look needed to convey an imposing mass and weight: "In building Halo 5: Guardians, we want to push the ecosystem as well as the universe. That said, these must-haves are not necessarily easy to achieve. After all, we won’t be the first 60fps shooter out there. Last year at E3, my boss and studio head for 343, Bonnie Ross called out 60fps and dedicated servers – attractive, desirable, and possibly expected upgrades to the Halo experience. We are moving to a whole new platform with the Xbox One – a new architecture, new graphics hardware and bluntly some new ways to think about gaming, period. "The Xbox 360 still has a few tricks up its sleeve, even now. During the development of Halo 4, we pushed the Xbox 360 and the engine to its limits, and we were happy with the way we were able to make the Halo universe look. "We’re not just making a new game in that three year span, we’re also making a new engine.

#Halo 4 concept art master chief full
"This audience has correctly stated and assumed that you can’t necessarily squish a full Halo game into anything less than a three year development schedule – and at least up to and including Halo 5: Guardians, that’s more or less true. "Getting the Halo 5: Guardians announce out of the way is a big weight off our shoulders," said Halo franchise development director Frank O’Connor. Concept art for Halo 5: Guardians has been released and it shows what appears to be and outpost nestled deep within a desert canyon.ģ43 Industries posted the art on the Halo Waypoint website, and stated that it will explain next month why Master Chief was shown wearing a cloak when we last saw concept art for the game during E3 2013.
